38dbafb98e2c751c112392ffa1dd05a4524b3b74
The problem behind swapped red and blue is inverted byte order in framebuffer driver pixel format. This patch sets the correct byte order in the framebuffer driver. The previous workaround patch is removed because it fixes improperly the red-screen issue, causing the swapped red and blue problem that this commit solves [ci:skip-build]: already built successfully in CI
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